VRySmart

The concept of this work is to design and build a working framework that would help developers to integrate smartphones into virtual and mixed reality.

The screenshot is from a real VR application

Motivation:

  • Smart devices are ubiquitous

  • Smart devices are everyday objects

  • Smart devices can act as fully-fledged controller

  • Smart devices have rich functionality that can be utilized in VR

  • Users are familiar with the interaction style and affordances

The framework aims to improve experience in following aspects:

  • Haptic feedback

  • Interaction

  • Notifications handling

Functionality

The framework handles following functionality:

  • Networking

  • Marker based Positional tracking of the device

  • Translation of touch-events from the device to the main app

  • Vibration calls from the main app to the device

  • Camera streaming (based on Unity Render Streaming)

  • Hands/body Segmentation (based on SRWorks)

  • Body segmentation (ML-based)

Future work:

  • SLAM-based tracking

  • Screen content streaming

Use cases

Passive

Functional

Logical

Social

Gallery

Result

Publication

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality

Akhmajon Makhsadov, Donald Degraen, André Zenner, Felix Kosmalla, Kamila Mushkina, Antonio Krüger

In: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (to appear in CHI EA '22)

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